# Project Current Status 3 February, 2025: Project started # Mirrored World A psychological horror game which consists of finding differences between a normal world and a "flipped" world. Inspired by The Exit 8, The Beginner's Guide. The game basically consists of finding differences in the normal world, and the "flipped" world. The "difference" is an object in the mirror world that has not been flipped, or is out of place. The gameplay mechanic may give way to different interpretations. Such as: - The mirrored world is the past, but with the instigator that caused the present NOT flipped - The mirrored world is a representation of the player character's own reflection, trauma, etc. - The mirrored world may affect reality in some way (a different interpretation of time-travelling) - The normal-mirrored world may aid police investigation, the player character could be a investigator of some sorts - The player character may be subject to supernatural phenomena, urban legends, etc. - Both world have no living creatures inside, but the environment sound may fake the effect that "something" is there Project manager: [\](mailto:qtnull@nekoc.cc) Due to Unreal Engine 5 experimental compatibility with Git (Git support is still in Beta as noted in the editor), with numerous (large) binary files being pushed to the commit history. This project will not be pushed to GitHub. Instead it will be pushed to [G.A.S. Gitea](https://git.nekoc.cc/qtnull/MirroredWorld). ## Commercial nature This project will be released on Itch.io using Pay as you wish. The game will be presented to [Dimension Game Jam 2025](https://itch.io/jam/dimension-game-jam-2025). ## Development members | Member | E-Mail Address (GAS) | Role | |--------|----------------------|---------------------| | qtnull | qtnull@nekoc.cc | Project Responsible | Content security, testing and legal compliance advisory committee members: pending. ## Roadmap The project features only an Absolute Deadline: 16th February, 2024 @ 12:00 (GMT+1/Madrid), which is the same deadline for Game Jam submission. ## Script/scenario writing format All scripts will be written in MarkDown format, directly in this document, or in a different location which will be indicated here. ## Program The game will be developed using Unreal Engine 5 (Version 5.5). Project language is set to English, but Spanish and Chinese localization will be provided. ## Minimum target A multi-level find the difference game between a normal world and a mirrored world. # Scenario The player is in a weird dream-like world, there is the "normal" world, and there is a translucent barrier that connects to the "mirrored world". Which features a mirrored world. But upon detailed examination, there is a object (sometimes multiple object, or randomly selected objects, we will refer these as Target Objects later) that is NOT inverted or upside down, or is simply out of place compared to the "normal world" or the "mirrored world". Upon interacting the Target Object the player will be transported to the next level, where the world might get increasingly larger, or the difficulty of finding the Target Object might be more difficult, necessitating interaction between the normal world and/or the mirrored world. For example, the player might need to find a key, or ride a Metro/Subway in order to find the Target Object. Sometimes the level may start in the mirrored world, and the player must return back to the normal world in order to find out the difference. In the end, the player will start in the mirrored world, and finds a human figured statue hanging itself in the mirrored world. The player should return to the normal world, and will encounter the rope on the floor, the player must pick up the rope, tie it to the ceiling, stand on the chair, and the game will end. ## Remarks in the design The game will feature public domain classical piano music, and passing the world barrier between the normal world and the mirrored world will make the music play in normal or in reverse, as a form to distinguish what world the player is in. The Target Object will emit a bell sound after a specific time, or start to emit light as a form of hint if the player is unable to find it in a reasonable amount of time. The world will not feature a sky, the world that the player is in is NOT normal. As such the world will be pitch black besides the actual objects and floor. Borders are blocked off by invisible walls, or just with normal walls. The game will react to the Konami code as an easter egg, it will make the Target Object glow and emit a bell sound from its position. Keep in mind if the player enters the konami code in reverse, it will actually attempt to trigger a system crash (BSoD, Kernel Panic). The game's sound atmosphere should be unsettling, although the player is alone in the world, the soundscape would make it feel that is not the case. Sometimes the world design and the Target Object would also be unsettling. Examples of unsettling Target Object could be: any part of the human organ, knife with blood, altered art piece. The music will mix with static or pitched up/down if the level design is more unsettling.