fix: Minimal_Default renamed to Minimal_Modified
Turns out the change made to Minimal_Default is there. It's just that Unreal Engine upon opening the cloned project Minimal_Default reverts to the state from the original state from StarterPack.
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Content/StarterContent/Maps/Minimal_Modified.umap
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Content/StarterContent/Maps/Minimal_Modified.umap
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Content/StarterContent/Maps/Minimal_Modified_BuiltData.uasset
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Content/StarterContent/Maps/Minimal_Modified_BuiltData.uasset
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