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v0.0.1.1 Minimum Viable Product Pre-Release
released this
2025-02-15 23:13:53 +00:00 | 4 commits to master since this releaseThis game features all of the level design and music.
I was planning to also add SFX, but there is no time, there are a lot of functions that are left out, because there is simply not enough time.
Also I got sick, what a day to be alive.No release binary in Gitea because of that pesky 2GB limit size.
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v0.0.0.5 Prototype Pre-Release
released this
2025-02-11 20:20:06 +00:00 | 15 commits to master since this releaseThis version has the complete design for LevelSix. More levels are coming.
Sound, UI, level polishing eventually coming (probably)
Game file will not be uploaded due to file size (Max 2048M).
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Prototype v0.0.0.4 Pre-Release
released this
2025-02-11 13:20:50 +00:00 | 17 commits to master since this releasePreliminary design for LevelSix, still not completed. Press V to start the train while in LevelSix.
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v0.0.0.3 Prototype Pre-Release
released this
2025-02-09 02:07:13 +00:00 | 20 commits to master since this releaseIt's 3 AM and I am fucking tired. I wanted to add Anime figurines, but Fab doesn't have a model that I can successfully import to Unreal Engine (nor in Blender).
Anyway, I have added a few levels, up to Level Four, I hope I can churn out all the levels in Monday.
Also my disk space is really running low. Git says my project occupies 1 GiB, but in my system with all the asset packs, it uses 17 GiB+
Music is not added :(
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v0.0.0.2 Prototype Pre-Release
released this
2025-02-07 22:07:33 +00:00 | 24 commits to master since this releaseThis prototype adds the design for Level One. I have also redesigned parts of Level Zero (Tutorial Level).
More levels are coming, I am still figuring out how to tell a story with the environment.Fucking hell why the copyright notice wasn't added to the game executable. Epic Games pls fix.
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v0.0.0.1 Prototype Pre-Release
released this
2025-02-03 22:53:57 +00:00 | 36 commits to master since this releaseThis is a basic prototype, it only contains the basic framework for level progression, and nothing more.
The focus point for the next build will be level design.Let's hope that I can finish this by the next next week.
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